Wolfenstein: The New Order delayed to 2014

In an interview during the QuakeCon, Peter Hines, Bethesda VP of press relationship and marketing, explained to the site Polygon that Wolfenstein: The New Order would be delayed to 2014 – instead of being released in holidays 2013 -, and why they took that decision:

Working on next-gen and current gen definitely has an impact, you’re developing for two different things. The fact that the next-gen stuff is still moving is also definitely a factor. But the most important thing was definitely just looking where it was at, what they needed to polish. Because it’s just not trying to be a shooter, because it’s trying to be a shooter that also has driving elements, story elements, narrative, stealth sections — each one of those has to be excellent. It’s not just like we’re making a shooter, where if the shooting is good, then all 16 hours of the game will be good because it’s all we’re doing.

We didn’t just want to do a one-note Wolfenstein game. We wanted to make something that brought in all these elements, and as it turns out, the polish time you spend on the shooting stuff has no impact on what it feels like in the stealth part.

MachineGames has been working on this game for a while. You don’t want to waste all that time and effort for the sake of a couple of months, if a couple of months could make all of the difference in the world.

This needs to be the best Wolfenstein game ever made, and you can’t shortcut that. It can’t have the same historical impact of Wolfenstein 3D, but it can be a better game.

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