John Romero talks about Doom levels and development

John Romero has recently been the guest of the “Devs Play” video series, where some famous developers talk about their best games while playing at them. Here, John is not playing Wolfenstein 3-D but its next game, Doom, while talking to JP LeBreton, who worked on Bioshock and other games.

Polygon described this series of video as “pornography for game designers”, as John give very insightful and precious advice on the level design of such an iconic game, and what were the rules he had while creating all these levels (for instance, start the mid-game levels, and do the first and last levels at the end, because they are very important and require that you’re very trained and inspired before creating them).

 

If you want to know more about the development of Doom, you should watch the great presentation John and Tom Hall did at GDC 2011 too. There is also a great article from Gamasutra called “Monsters from the Id: The Making of Doom”, this interview with Develop about FPS, and obviously a book called “Masters of Doom” – going from the early 80’s to the beginning of 2000’s, Wolf3D included.

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