Wolfenstein: The Old Blood – Reddit with Jerk Gustafsson

Jerk Gustafsson, executive producer on Wolfenstein: The Old Blood and The New Order for MachineGames, has done a reddit session wednesday where people could ask him some questions about the game. Here are the most interesting info from it:

  • They have worked a lot to improve the pace of combats in The Old Blood (compared to The New Order), by making areas larger and providing more options for the navigation in these places.
  • While The New Order was a lot inspired by Wolfenstein 3-D, they have taken a lot of inspiration from Return to Castle Wolfenstein for The Old Blood, especially from the first two episodes of the game.
  • About the segmented health system: “I really wanted a health system that involved the classic 100 health/100 armor, but at the same time gave the player some possibility of regeneration. Basically to avoid situations where players just stand behind a cover and wait for the health to regenerate and instead encourage players to move around more, while still not ending up stuck with extremely low health – we had a similar system in Riddick (but with cubes) and it’s a system that, I think, works very well with the combat we want to have in our games.
  • About the pressure to work on such a prestigious franchise: “A lot of joy and a lot of pressure, but having Bethesda and id Software by your side certainly removes some of the pressure – and adds a lot more joy! Personally, being a huge id-fan, it was a dream come true to work with such a legendary ip.
  • About having more story-driven FPS like The New Order and The Old Blood: “I would love to see more story-driven shooters, and I do believe there’s a market big enough. But I don’t have a good answer on what needs to happen to encourage publishers/developers. I only hope that these type of games will continue to be developed and that they will be succesful enough for others to follow. MachineGames will definitely continue developing story-driven shooters.
  • About the design of the weapons of the game: “Personally I draw a lot of inspiration from the old id shooters like Quake, Doom and Wolfenstein. In general we have a pretty clear idea on what weapons we want to include very early in production, but we are also very open to and encourage members of the team to contribute and come up with ideas and suggestions – which they always do. We also have a very talented team that we call the “Through the gun”-team who handles player movement and a lot of the core weapon mechanics. They are of course also big contributors to the design of our weapons.
  • About the “nightmare” levels where you can play to Wolfenstein 3-D within The New Order and The Old Blood: “The first Nightmare level that we added to The New Order was not planned from the beginning – it was something that our team did for fun during development and when they got it working we of course wanted to include it. We have a truly amazing and very creative team here at Machine Games.
  • About the id Tech 5 engine of the game: “I’m very satisfied with id tech. Whatever technology you’re working with there will always be challenges, but considering that we now have delivered two games running at 60 fps/1080p – I’m definitely satisfied.
  • They’re also very happy with what they’ve done with The Old Blood and The New Order, and can’t reveal anything about their future plans for the Wolfenstein franchise.

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