New previews of Wolfenstein: Youngblood after E3

The developers of MachineGames have answered to several sites and magazines about their upcoming game, Wolfenstein: Youngblood, which will be released next month.

In an interview to VentureBeat, Jerk Gufstafsson, executive producer of the game, has given some new info about the gameplay of the game.

How killing the commandants will affect the spawning of new enemies, compared to the previous game?

If you do go after the commandant and kill them, you don’t entirely stop the spawning from happening. What you do in this game, and what we’ve changed, is you’re reducing the amount of high-level enemies that are coming. It will benefit you if you target the commandants early.

Where does the “Pep signal” system comes from?

What we started with, we added regular emotes, so you can do a thumbs-up animation, something more cosmetic. But then I thought, why not use it for gameplay? That’s where it comes from. The pep signal — the word “pep” felt to me like it worked well with the ‘80s theme, and for the sisters encourage each other.

How long will be the game?

It’s a bit weird, because this is our biggest game yet, but it’s a pretty short production time. Like I said, the story is lighter in content as well as tone. But the level progression and the non-linear narrative gives us the ability to add a lot of activities and a lot of missions to do, so the total game time is actually longer than our previous titles. I think we’re looking at at least 25 to 30 hours if you play through everything.

Jerk has also given an interview to the site GameReactor in video:

Update: Jerk has also answered to the questions of nvidia – which has a partnership with MachineGames to sell bundles of hardware with the game:

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