How id built Wolfenstein 3D

Gamasutra has posted an excerpt from the fascinating book “Game Engine Black Book – Wolfenstein 3-D” of Fabien Sanglard that explains in details the making of the game, from the team organization to the in-depth technical details of the development of the game, with the help of the original creators.

You can get the book via the links referenced on the page of the author.

Note that Fabien has also released the sequel of this book about the development of Doom.

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