Happy Birthday Wolf3D!

26 years ago, id Software released a game that would change the History of video games: Wolfenstein 3-D!

Some of the game developers like John Romero and Tom Hall, and other fans of the game, posted some tweets about it:

Happy birthday Wolfie!

Wolf3D on Polish news TV!

As found by AllGamesDelta and on reddit, a technician from a Polish news TV started to play Wolfenstein 3-D during a political debate, without knowing it was broadcasted on the screen of the TV show!

You can see the surprised look of the host when she saw that!

Brutal Wolfenstein 3-D released in version 5.0

A new release of the remake of Wolfenstein 3-D as a total conversion of Doom 2 has been posted, in version 5.0. Here is a description of the mod by its creators:

It aims to recreate a new experience of the original Wolfenstein 3D, with new gameplay mechanichs such as new enemies, new weapons, interactive environment and, of course, blood. An huge amount of blood.

Here is a video of the game in action:

Wolfenstein 3-D in Wolfenstein II

Like in Wolfenstein: The New Order, you’ll be able to play the classic game Wolfenstein 3-D via an arcade game inside Wolfenstein II. You can see the game inside the game in action in this twitch video.

As you can see, there are some changes in the nazi imagery, replaced by pictures from BJ and the resistance!

Interview of Bobby Prince

The composer of music of Wolfenstein 3-D, SoD, Doom, Duke Nukem 3-D and other early id Software and Apogee/3DRealms games recently gave an interview to the Cyber Den site.

A very interesting insight to this composing job in the 90s that Bobby regularly explains in his blog, as he’s been retired from the industry for more than once decade.

New book about the engine of Wolfenstein 3-D

Fabien Sanglard, a French software engineer working for Google, is a passionate expert of 3D engines, and usually perform some very interesting in-depth analysis of the code of various old games in his blog. He has just released his first book about the 3D engine of Wolfenstein 3-D, with the support of John Carmack. It explains the technical genius behind this software, and the hardware it had to work on (IBM 386 PC). A great technical read!

Wolf3D on Commodore64!

The retro-gaming community is very active, and always tries to port some more recent legendary games on older platforms. After the GameBoy Color, Wolf3D has been ported on Commodore 64, a computed sold 8 years before the release of the game! The game cannot run on the basic C64, you’ll need the SuperCPU v2 with 16 MB or RAM in order to boost it enough for Wolf3D. Some parts of the code of the game had to be rewritten in assembly language in order to make it work, and the sprites and sounds have a much lower quality than those of the original game. But that’s definitely a great achievement!

Wolfenstein 3-D is 25!

The first episode of the shareware version of Wolf3D was released on the 5th of May, 1992, by id Software and Apogee on BBS servers. For the 25 years anniversary of this game, you can read a complete retrospective on the Apogee / 3DRealms website, but also on the blog of Joe Siegler, one of the member of the support staff of Apogee back then, and an interview of Tom Hall – game designer at id Sofware on the game – on Gamasutra. Shacknews has also posted a list of some of the best mods of the game. And you can read the complete story of the game and id Software on the encyclopedia of this site.