Interview of Bobby Prince

The composer of music of Wolfenstein 3-D, SoD, Doom, Duke Nukem 3-D and other early id Software and Apogee/3DRealms games recently gave an interview to the Cyber Den site.

A very interesting insight to this composing job in the 90s that Bobby regularly explains in his blog, as he’s been retired from the industry for more than once decade.

Interview of John Romero and Kevin Cloud by noclip

noclip did an extensive interview of John Romero about his career and his new home in Ireland. Subscribers to the patreon of noclip can also watch a very interesting tour of the huge collections of old games and pieces of software history that John gathered or created across time.

noclip did also an interview of the last of the founder members of id Software still in the company, Kevin Cloud, about his career and the new Doom game.

You can also watch other videos about Doom with extended interviews of the development team.

 

3 records for id Software

During the Gamescom in August, id Software was awarded by the Guinness Book for 3 particular records:

  • longest-running FPS developer
  • longest-running FPS series (Wolfenstein)
  • longest-running eSports tournament (QuakeCon)

Obviously, no other company could win these records, as id Software created the FPS genre back in the 90s, as explained in the video below:

Unfortunately, during the Gamescom or the QuakeCon just before, no new information was given about a new Wolfenstein game.

Life after “Master of Doom”

The author of the great book “Master of Doom”, David Kushner, about the life and career of John Romero and John Carmack from the late seventies to the beginning of the 2000s, has posted a new article about these two legendary developers, and their life after the era of the book, until now.

From the ashes of Ion Storm to the recent campaign of Romero on kickstarter for BLACKROOM, and the departure of Carmack from id Sofware to become the CTO of Oculus and create new VR headsets, you can discover how they managed to continue their career after creating some of the most important games in the industry.

John Romero and Adrian Carmack launch a kickstarter campaign… and cancel it!

John Romero and Adrian Carmack have revealed last monday the name of the project they were working on: BLACKROOM.

They’ve started last Monday a kickstarter campaign based on the concept of a fast multiplayer first-person shooter game taking place in a holographic world, using the Unreal Engine 4. But without any live gameplay demo to show that concept in action, their campaign was quite ill-fated, as they were asking for 700.000 dollars – which is quite realistic for the development of a game during several months in a small team, but a very high amount when you have only some ideas and concepts. But as they received only more than 100k after some days, and the trend was not very good, they decided to stop the campaign and work on a demo of the game before restarting it. Good luck to them!

John Romero and Adrian Carmack tease a new FPS, John Carmack honoured

John Romero and Adrian Carmack are back together in order to create a new first-person shooter game! They had already worked together at id Sofware on games like Doom, Quake and obviously Wolfenstein 3-D, and have always kept in touch since. But Adrian left id in 2005, and sued the company in court afterwards for some forced stakes sales. He retired from the video game industry, and became the manager of an hotel in Ireland.

And in 2015, John Romero moved to Ireland in order to found his new company – Night Work Games – with his wife Brenda Romero and apparently Adrian, and create a new FPS – his first one since Quake in 1996, before he left id Software, and Daïkatana in 2000. John and Adrian have just posted a video teasing this new game – which will be officially announced next Monday!

 

John Carmack won’t be part of the project. He’s still working as the CTO of Oculus on their virtual-reality headsets, and received recently a BAFTA Fellowship award for his “outstanding and exceptional contribution to video games”. Here’s his brilliant acceptance speech (transcript here):

John Romero talks about Doom levels and development

John Romero has recently been the guest of the “Devs Play” video series, where some famous developers talk about their best games while playing at them. Here, John is not playing Wolfenstein 3-D but its next game, Doom, while talking to JP LeBreton, who worked on Bioshock and other games.

Polygon described this series of video as “pornography for game designers”, as John give very insightful and precious advice on the level design of such an iconic game, and what were the rules he had while creating all these levels (for instance, start the mid-game levels, and do the first and last levels at the end, because they are very important and require that you’re very trained and inspired before creating them).

 

If you want to know more about the development of Doom, you should watch the great presentation John and Tom Hall did at GDC 2011 too. There is also a great article from Gamasutra called “Monsters from the Id: The Making of Doom”, this interview with Develop about FPS, and obviously a book called “Masters of Doom” – going from the early 80’s to the beginning of 2000’s, Wolf3D included.

Interview of Tom Hall by Matt Barton


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4 years after having interviewed John Romero about his career in his Matt Chat series of youtube videos, Matt Barton got the opportunity to interview Tom Hall, of the founders of id Sofware and creators of Wolfenstein 3-D, along with Commander Keen, Doom, Rise of the Triad, Anachronox, and many other games from the early 80’s (on Apple II) up to now. As usual, these interviews are very interesting, and you’ll learn plenty of things about him and the development of some iconic games.

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John Carmack becomes rebellious!

John Carmack has posted a funny twitter post today with a picture of him wearing a Wolfenstein: The New Order t-shirt, and saying “Many years ago, I was told by lawyers that I could be arrested in Germany due to Wolf 3D. Better now, right? 🙂 #IFA

Note that he’s currently promoting the latest work of Oculus VR – of which he’s the Chief Technical Officer (CTO) – on the upcoming Samsung Gear VR in the IFA show in Berlin, in Germany!