New Wolf:ET tournament announced

There are still many e-sport teams playing Wolfenstein: Enemy Territory, even more than 11 years after its release. CrossFire, a website dedicated to this kind of tournaments, is organizing a new competition called “ET Reborn LAN 2015” in April 2015, with many prizes to win. Several pro teams have already announced their participation to this event, including the “Team eron” from Belgium, and others must still confirm their availability. And if they need some info about how to reinstall the game and make it work nowadays, CrossFire has a page called “How to play ET in 2015”.

Note that you can train your skills on the new Wolf:ET server of this site – check the link on the right!

Wolfenstein: Enemy Territory soundboard

If – like me – you have spent plenty of hours playing Wolfenstein: Enemy Territory more than 10 years ago (yes, already…), this website will certainly bring you some good old memories about the game. Via a menu similar to the Wolf:ET one, it gives you access to all the sounds of the game through a soundboard where you can click on some buttons to hear all the shouts and sound effects as they were in that legendary game. Wunderbar!

Last Wolfenstein: Enemy Territory tournaments

After the closing of Wolf:ET tournaments at Electronic Sports League, and the end of ClanBase, a chapter of Wolfenstein: Enemy Territory history is closed, after 11 years of good work. Splash Damage – the developers of the game – celebrated that moment in a post on their official blog, showing the video of the very last ClanBase’s ET EuroCup final:

Watch live video from TosspoT on TwitchTV


Splash Damage, after the mean critical reception of their last game – Brink – which however did very good sales (more than 2.5 millions copies sold, with more than $140 millions dollars of revenuesfor the company), and the success of Batman: Arkham Origins, from which they created the multiplayer part, works currently on their new free-to-play FPS called Extraction (previously known as Dirty Bomb), planned for this year.

Note that the company from London has recently moved to new offices, after having lived in 4 buildings previously. In a post on their blog, they remind about all these places, and all the memories that happened there, including the development of Wolfenstein: Enemy Territory in the Ironstone House, above a pub where they designed many maps for RtCW and ET, according to them.

The offices of Splash Damage in 2003
The offices of Splash Damage in 2003
The offices of Splash Damage in 2014
The offices of Splash Damage in 2014 (concept)



John Carmack leaves id Software

After being hired by Oculus VR to work on their virtual reality headset – the Oculus Rift -, John Carmack has decided to definitely leave id Software, after 20 years spent to create some of the most advanced 3D engines for the company he created in 1990. From the original creators of Wolf3D, only Kevin Cloud still works for id.

John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio,” id’s studio director Tim Willits told IGN. “John’s work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects. We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id’s tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well.

Carmack also reacted on his twitter account: “I wanted to remain a technical adviser for Id, but it just didn’t work out. Probably for the best, as the divided focus was challenging.” He also added: “If they don’t want me to talk on stage at Quakecon next year, we’ll just have to fill up the lobby like the old days. 🙂

More info about John Carmack in the encyclopedia

Todd Hollenshead, CEO of id Software, leaves company

CEO of the studio since 1996 – after the departure of Jay Wilbur for Epic -, Todd Hollenshead has decided to leave the studio, according to Bethesda:

After many years with the studio, Todd Hollenshead decided to leave id Software to pursue other personal interests. While Todd was not part of the development teams, he was an integral part of id Software’s success as the business head of the studio and we wish him the very best in his future endeavors.

Even if there is no other information about the reasons of his decision, it is most likely that it’s due to the problems of the studio with the development of Doom 4, which was set by Bethesda as the highest and unique priority of id Software.

Happy 10th Birthday, Wolfenstein: Enemy Territory!

Wolfenstein: Enemy Territory was released exactly 10 years ago. ET was a free multiplayer game that quickly became a big success on the net, gathering a huge and loyal community of players. Their creator, Splash Damage, posted today an entry on their blog in order to celebrate this birthday, with some pictures of the development of the game.

First planned to be a solo and multiplayer expansion pack for Return to Castle Wolfenstein (2001), Wolf:ET was based on the excellent multiplayer mode of RtCW, created by Nerve Software, and improved by Splash Damage for that extension. But when the development of the solo part (being developed by Mad Doc Software) was canceled by Activision and id Software, they were facing a big problem: what to do with the excellent work of Splash Damage? They took an original – and very courageous – decision: distribute it freely and in standalone mode! At the end, the success that the multiplayer part of RtCW got was greatly increased for Wolf:ET, and it was not a coincidence.

Wolf:ET was proposing a gameplay where teams with various classes were fighting one against the other: a soldier, a medic, a lieutenant, a engineer and a covert ops. A team was attacking (usually the Allies) and the other one was defending (often the Axis). The attackers had to fulfill some objectives to defeat their enemies, while the defenders had to stop them doing that, and last as much as possible – during the period of the game – and block the attackers of doing at least their last objective. At the beginning, the game had two campaigns with 3 maps each, but the community quickly grew, and many mods and maps appeared for ET.

Its fast-paced game and its very nice and well-balanced maps (Fuel Dump, Rail Gun, Würzburg Radar, Siwa Oasis, Seawall Battery and Gold Rush) made of Wolf:ET a classic of team-based multiplayer FPS. Following the success of Wolf:ET, Splash Damage then released the very good Enemy Territory: Quake Wars (based on the futurist universe of Quake), Brink (with a similar gameplay), and soon Dirty Bombs (planned for 2013). More info on the Wolf:ET creators page and on the game encyclopedia.


Les Maitres du Jeu Vidéo (Master of Doom)

Il y a quelques années est sorti le livre “Master of Doom“, passionnante biographie croisée de John Carmack et John Romero, qui expliquait leur enfance, leurs premiers travaux sur les ordinateurs de l’époque, et ensuite leur fantastique épopée chez Apogee et id Software, où ils ont créé ensemble Wolfenstein 3D, Doom et Quake, avant de prendre des chemins séparés.
Ce livre était jusqu’à présent uniquement disponible en Anglais, mais l’éditeur français Ecole Loisirs a eu la bonne idée de le traduire pour ceux qui ne maitrisent pas l’Anglais.
Et donc ce livre, nommé “Les Maitres du Jeu Vidéo”, sortira le 23 Avril. Il est dors et déjà disponible dans la boutique de ce site, au prix de 14 euros. A lire absolument !

Les légendes du jeu vidéo

Le site TechRadar a publié une série d’interviews de “légendes du jeu vidéo”, avec les créateurs de Civilization, Pong et Tetris, mais aussi John Carmack, créateur de Wolf3D, Doom, etc…
Pendant ce temps, John Romero, lui, participe à des conférences sur l’Histoire artistique du jeu vidéo.
Tous deux parlent de leur travail sur des jeux comme Doom, et sur l’évolution de l’industrie et des jeux. Très intéressant !