The BJ actor speaks about the next Wolfenstein

In an interview to the Two Left Sticks website about the next Call of Duty: Infinite Warfare, where he’s not only a voice actor, but also one of the writers of the game, Brian Bloom, who also impersonated BJ Blazkowicz in Wolfenstein: The New Order and The Old Blood – and also the killer in the A-Team movie in 2010 -, spoke about his work on the BJ character in a possible sequel of the games:

I’ll be safe with this answer. If you look at Bethesda’s E3 2016 lineup there was a title hinted at in a cool way. It sparked a bit of wildfire. That subtle, very simple DOS language, going through the titles. Perhaps we’re working on that as we speak.

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About the fate of BJ after The New Order, and what he would like to do with this character:

Whoever B.J. Blaskowicz was, in the content we have so far, he’s the articulation of a promise not kept; a country that surrendered while he was in a coma. He’s fighting a war on his own with a very small group of people, completely outgunned and out-manned. A world taken over by scourge of racism, nazism, and fascism. Anya and their relationship in many ways is B.J. attempting to give redemption to the dream lost. Those ideals that he has that might be idealistic – marriage, children, living in a free world. It’s all part of who he is. Putting my own feelings aside, and giving the audience all room to have their own feelings about this. I think we can agree that his core convictions are related to that kind of loyalty.

Brian won’t tell anything more as he doesn’t want to violate any NDA. He seems very much involved in the games and characters he’s working on. It seems to confirm the development of the next Wolfenstein game, some months after the revelation from the actress playing Anya. Wait&see!

Humble Bundle: Bethesda Weekend Sale

During the whole weekend (until Monday at midnight), the Humble Store sells a special bundle with plenty of Bethesda games with great discounts. You can find Wolfenstein: The Old Blood with a 40% discount at $11.99 and Wolfenstein: The New Order with a 66% discount at $20.39, but also Return to Castle Wolfenstein and Wolfenstein 3-D + Spear of Destiny with a 66% discount too at respectively $3.39 and $1.69. There are also plenty of other fantastic games and DLC from id Software (Quake, Doom, Rage) and Bethesda (The Elder Scrolls, Dishonored, Fallout, Brink, The Evil Within, …).

And if you buy one of these games via the Humble Store, 10% of your purchase will support a charity, so it’s definitely worth it!

Play the next Doom alpha thanks to Wolfenstein: The New Order

If you bought Wolfenstein: The New Order before the 26th of May 2014, you can subscribe to the internal alpha test of the multiplayer part of the upcoming Doom game, as explained in the picture below:

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The selection of players will be very limited for the alpha test, but not for the beta, which will be more widely opened to all those who bought Wolfenstein: The New Order. With this test, id Software and Bethesda will verify that the servers and the game can handle a massive load of players without any technical issues – which might not be the case, as we’re still in alpha stage!

The official site of Doom indicates that the test will be done on the industrial-themed map “Heatwave” in a 6 vs 6 team deathmatch, where one player might be turned into the Revenant demon and chase other players, who will fight him using 6 weapons – including the powerful Gauss Cannon – and 2 equipment items (see the full list on the official site).

We can definitely assume that such multiplayer games will be great when we see some footage from the solo game!

 

Interview of the music composer of Wolfenstein: The New Order and The Old Blood

Mick Gordon has been recently interviewed by the polish website GameMusic about his work on the music of Wolfenstein: The New Order – and not about The Old Blood curiously…

A great interview where he explains how free and inspired he was for the game, praising the work of MachineGames and the good idea of having special “Nazi sixties” hits from the fictional Neumond Classics publisher.

Wolfenstein: The New Order is the Best Nordic Game!

The Nordic Game Awards were distributed this week during the Nordic Game Conference in Malmö, Sweden, celebrating the video game industry in Scandinavia. And Wolfenstein: The New Order, developed by the Swedish studio MachineGames (aka ZeniMax Sweden), simply won the Best Nordic Game award, facing off competition from Press Play’s Max: The Curse of Brotherhood, Krillbite’s Among the Sleep and Sarepta’s Shadow Puppeteer! Congratulations to them!

Wolfenstein: The New Order – Post-mortem interview of Jens Matthies for Metro

The creative director of Wolfenstein: The New Order for MachineGames, Jens Matthies, did recently a post-mortem interview with the English newspaper Metro – which consider the game as their favorite FPS of the year -, where he came back on the development and the release of the game in June 2014. Here are some extracts from it:

  • They’re very happy with the game they shipped, because they could do what they wanted with it. They didn’t cut anything because of a lack of time, everything was there as expected. It’s the first game they’re finishing with such a feeling.
  • They’re also happy with the reception of the game by the players, who mostly loved the game. But they’re also surprised by the span between review scores, between 60 and 95 percent. They consider that the Metacritic score should be around 90 percent, which makes them happy too.
  • Some of the worst reviews of the game are Swedish… which is the country where the developers live in!
  • They discuss about the first level, which is considered as weak by Metro but not by MachineGames. It’s a tutorial level, which could explain why it’s hard to make it fun and interesting to play.
  • Both Metro and Jens are very happy with the shooting gameplay, which is a good mix between stealth and action sequences.
  • Metro noticed that the game passed the Bechdel test, checking if two females characters in a fiction talk to each other about anything other than a man.
  • The developers have added the reference to the Da’at Yichud Jewish technology in order to have some Indiana Jones kinds of moments of discovery, some mystery.
  • They also discuss about dogma’s, and how it’s depicted in the game with BJ’s speech, and Nazis going too far with extremist dogma’s. It was hard for MachineGames to show how evil were the Nazis without becoming a caricature, or boring. The representation of the concentration camp in the game was very sensitive for them too.
  • Metro finds the Moon level fantastic, but without enough gameplay outside buildings. But MachineGames hadn’t been able to create a gameplay that was interesting enough for that part, so they decided to focus on the inside parts.
  • Developers of MachineGames don’t want to do any other kind of game than first person games in the future, with more and more open levels with various paths and secondary missions.
  • They want to do a sequel for Wolfenstein: The New Order, but nothing has been decided yet. Anyway, they’re very happy with the selling of the game.
  • They would also love to make a Quake sequel, but this game should have a multiplayer part, which is not their thing. They would have to team up with another studio for that.
  • They have plenty of game concepts for Wolfenstein, and some of them could be used for a sequel.
  • They’re very independent, even with Bethesda behind them. They have a lot of freedom, and they consider that the labour concentration camp of Wolfenstein wouldn’t have been accepted by any other publisher.

 

Merry Christmas and Happy New Year! (updated)

I would like to wish you a merry Christmas and, in advance, a happy new year!

2014 has been a great year for all the Wolfenstein fans, with the release of a new game, Wolfenstein: The New Order, which got a great success and many very positive reviews. The game is regularly added in lists of the best games of the year, like on PC Games N, God Is A Geek, Game Informer, The Sixth Axis, Slant Magazine, and Stuff, even winning some awards like on Rock, Paper, Shotgun, where it has been selected as the best FPS of the year! It was also nominated for the Best Shooter and Best Narrative categories at the last Game Awards, and for the “Best Storytelling” category at the Golden Joysticks awards.

Update: Polygon has just chosen Wolfenstein: The New Order as one of their Games of the Year, with great comments:

It helps that The New Order’s old-school influences find a positive middle ground with modern design sensibilities, and it so rarely seems to run out of things to say or do. It’s a fun, often bombastic action game. The veteran developers at Machine Games have made many of those in their long careers, but this is arguably the best, the one that feels the least like a support mechanism for storytelling.

Update 2: The french website NoFrag – dedicated to FPS – made a poll about the best games of the year, and Wolfenstein: The New Order was chosen as the best sequel game, with this comment:

Congratulations to Bethesda, who succeeded to resurrect the Wolfenstein licence. Indeed, there was no multiplayer part, but the solo one was very nice. We didn’t believe in it, so the surprise was even better.

Update 3: The game has been chosen as “2014’s Dark Horse” by HardcoreGamer, and “Best FPS in 2014” by the French website GamAlive!

 

This is also a great Christmas for some legendary Wolfenstein developers like John Romero, who received a wonderful present from his wife, Brenda Romero: a great Doom sculpture!

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This object has been created by an artist called Jason Hite, and sold to the Romero’s. Polygon has written a post about it, and the artist added an entry in his blog about this work.

 

Wolfenstein: The New Order – Developer Commentary (The Train Sequence)

Bethesda has posted a new developer commentary about one of the levels from Wolfenstein: The New Order, the train sequence, some weeks after having released a similar video about the Gibraltar Bridge level. This time, it’s up to Tommy Björk, narrative designer of the game at MachineGames, to explain this special sequence of the game…

Here is what he’s telling about it:

  • He’s joking about the high quality of the rendering of the coffee in the cups, which is moving smoothly and in a very realistic way. They love coffee at MachineGames, that’s why it’s so nice!
  • It’s the first time BJ and the player meet Frau Engel, a high-ranked nazi officer, and her toyboy called Bubi
  • During that sequence, BJ is forced to talk with Frau Engel, who makes him pass a “test” to verify how Aryan he is… A armed guard and a Guard Robot are protecting the infamous lady.
  • When they started to design that level, they had only the beginning and the end of the level in mind, where BJ would have to join Anya in a train with an obstacle in the way.
  • They wanted to make it intense and interesting, instead of having yet another shooting scenario. The player is trapped by this nazi officer without knowing if he’ll be able to make it through, or if he’ll be caught by her.
  • It was the perfect moment to introduce a new character, Frau Engel. She didn’t exist like that at the beginning; the player was just facing a male officer with his wife – who was supposed to be Frau Engel. Bubbi – whose real name is Hans Winkel – came later and took her place, while she was “promoted” as the main dominant character by creative director Jens Matthies.
  • At the end, BJ discovers that the test was fake, and just there to see if he wanted to take the gun or not. It’s a way to show how stupid were the “scientific” arguments used by the nazis to justify their ideology.
  • They added a lot of propaganda posters in the game in order to show to the player the outside world as it would have been if the nazis had won the war. It makes the environment very rich and interesting, and this alternative world believable.
  • The newspaper you can read in the game are part of this effort to make this world rich and coherent. It allows them not only to explain its history without forcing the player to see some cinematic, but also to tease him some elements of the storyline to come.