Wolf3D on Commodore64!

The retro-gaming community is very active, and always tries to port some more recent legendary games on older platforms. After the GameBoy Color, Wolf3D has been ported on Commodore 64, a computed sold 8 years before the release of the game! The game cannot run on the basic C64, you’ll need the SuperCPU v2 with 16 MB or RAM in order to boost it enough for Wolf3D. Some parts of the code of the game had to be rewritten in assembly language in order to make it work, and the sprites and sounds have a much lower quality than those of the original game. But that’s definitely a great achievement!

Wolfenstein 3-D is 25!

The first episode of the shareware version of Wolf3D was released on the 5th of May, 1992, by id Software and Apogee on BBS servers. For the 25 years anniversary of this game, you can read a complete retrospective on the Apogee / 3DRealms website, but also on the blog of Joe Siegler, one of the member of the support staff of Apogee back then, and an interview of Tom Hall – game designer at id Sofware on the game – on Gamasutra. Shacknews has also posted a list of some of the best mods of the game. And you can read the complete story of the game and id Software on the encyclopedia of this site.

Dialogue 3-D

Following the controversy about a guy who punched a racist white supremacist in the face, the activist Ramsey Nasser has released an alternate version of Wolfenstein 3-D called “Dialogue 3-D” where you are asked for confirmation each time you try to shoot a nazi… Not very playable, but it leads to a very interesting discussion!

New Wolf3D mod: Atomprojekt

The mod community of Wolfenstein 3-D is still very active, and one of the latest top projects is Atomprojekt.

This mod contains 34 levels with secrets and new enemies, where BJ Blazkowicz must stop the Dr. Engelke who is building a dangerous secret weapon that could destroy London.

Here are some videos of the mod in action:

 

Interview of John Romero and Kevin Cloud by noclip

noclip did an extensive interview of John Romero about his career and his new home in Ireland. Subscribers to the patreon of noclip can also watch a very interesting tour of the huge collections of old games and pieces of software history that John gathered or created across time.

noclip did also an interview of the last of the founder members of id Software still in the company, Kevin Cloud, about his career and the new Doom game.

You can also watch other videos about Doom with extended interviews of the development team.

 

Wolf3D on GameBoy Color!

Wolfenstein 3-D and Doom are regularly subject to porting on various exotic platforms as a technical challenge, like Doom on calculators, printers or even on the Touch Bar of the new MacBook Pro!

But this time, it’s Wolf3D that has been ported on a platform that has never been intended to make it run: the GameBoy Color! Wolf3D had already been published on the GameBoy Advance (GBA) a long time ago, but never on the older handheld console.

And as you can see, the result is very good!

But as the hardware of the console was far too slow to make it run, a modder called Anders Granlund got the idea to add an ARM processor to the cartridge itself in order to handle the graphic processing. You can read more technical details about this amazing job on his site.

SplitWolf: Wolfenstein 3-D in multiplayer!

The “Team RayCast” has released a special mod of Wolf3D and SOD called “SplitWolf” where 2 players can cooperate on the same game in split screens in order to defeat nazis!

From the description on their website:

SplitScreen for up to 4 players (currently optimized for 2) in cooperative mode on a single PC!!! (SDL) Support for both vertical and horizontal splitscreen and many special cooperative game modes that add endless replay value and tactics to classic maps. Minimap/radar support. Support of Wolf3D and Spear of Destiny (none of the original files included in the pack)

You can see the mod in action in this video:

 

3 records for id Software

During the Gamescom in August, id Software was awarded by the Guinness Book for 3 particular records:

  • longest-running FPS developer
  • longest-running FPS series (Wolfenstein)
  • longest-running eSports tournament (QuakeCon)

Obviously, no other company could win these records, as id Software created the FPS genre back in the 90s, as explained in the video below:

Unfortunately, during the Gamescom or the QuakeCon just before, no new information was given about a new Wolfenstein game.

Life after “Master of Doom”

The author of the great book “Master of Doom”, David Kushner, about the life and career of John Romero and John Carmack from the late seventies to the beginning of the 2000s, has posted a new article about these two legendary developers, and their life after the era of the book, until now.

From the ashes of Ion Storm to the recent campaign of Romero on kickstarter for BLACKROOM, and the departure of Carmack from id Sofware to become the CTO of Oculus and create new VR headsets, you can discover how they managed to continue their career after creating some of the most important games in the industry.

John Romero and Adrian Carmack launch a kickstarter campaign… and cancel it!

John Romero and Adrian Carmack have revealed last monday the name of the project they were working on: BLACKROOM.

They’ve started last Monday a kickstarter campaign based on the concept of a fast multiplayer first-person shooter game taking place in a holographic world, using the Unreal Engine 4. But without any live gameplay demo to show that concept in action, their campaign was quite ill-fated, as they were asking for 700.000 dollars – which is quite realistic for the development of a game during several months in a small team, but a very high amount when you have only some ideas and concepts. But as they received only more than 100k after some days, and the trend was not very good, they decided to stop the campaign and work on a demo of the game before restarting it. Good luck to them!