Created in 1981 by Silas Warner on Apple II, the Wolfenstein series has been taken over by id Software, from Wolfenstein 3-D in 1992 to Wolfenstein II: The New Colossus in 2017. Wolf3D had been very successful, and greatly contributed to create a new genre: the First Person Shooters (FPS), popularized by next id’s games: Doom and Quake – FPS had even been categorized as “doom-like” or “quake-like” for a time.

This website, dedicated to the Wolfenstein franchise, invite you to discover each adventure of William “B.J.” Blazkowicz, the famous american spy – total nightmare of Nazis!

Castle Wolfenstein (1981) Wolfenstein 3-D box (1992) Spear of Destiny title screen (1993) Return to Castle Wolfenstein box (2001) Wolfenstein: Enemy Territory (2003) Wolfenstein RPG (2008) Wolfenstein box (2009) Wolfenstein : The New Order (2014) Wolfenstein : The Old Blood (2015) Wolfenstein II: The New Colossus (2017)


Castle Wolfenstein (1981) & Beyond Castle Wolfenstein (1984)

In these 2D stealth-based action-adventure shooter game set in World War II created by Silas Warner for Muse Software, BJ Blazkowicz had to escape from Castle Wolfenstein while avoiding the most Nazis guards and bosses possible.

The series had two installment: Castle Wolfenstein in 1981, and Beyond Castle Wolfenstein in 1984, both released on Apple II, 8-bit Atari, Commodore 64 and even MS-DOS.

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Castle Wolfenstein (1981)


Wolfenstein 3-D & Spear of Destiny (1992)

Wolfenstein 3-D box (1992)

Wolfenstein 3-D title screen (1992)

Spear of Destiny title screen (1993)

Created by id Software in 1992, Wolfenstein 3-D was the first real First Person Shooter (FPS) and also the first big success of the studio thanks to their partnership with publisher Apogee Software – which later became 3DRealms, creators of Duke Nukem 3-D – which was distributing the game via a new system: the shareware. Technical breakthrough at that time thanks to its revolutionary 3D engine created by John Carmack, it was a fast-paced fun action game – unlike many 3D games at that time – with a great design made by John Romero, Tom Hall and Adrian Carmack.

The game was followed by Spear of Destiny, partially developed by id and FormGen, which was also its published this time. The first episode was using graphics and sounds similar to Wolf3D, but with new maps and bosses. The two next episodes – the “Lost Episodes” – were created by FormGen, and had original visuals and sound effects, along with new maps and bosses – appearing in both episodes with a different story!

First distributed on PC MS-DOS, it had been quickly ported to Macintosh, Atari Jaguar, 3DO, SNES, Apple II GS, and years later on GBA, PS3, X-Box, HTML5, Steam, and on iPhone by John Carmack himself in 2010.

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Return to Castle Wolfenstein (2001)

This long-awaited sequel of the old Wolf3D called Return to Castle Wolfenstein was developed by the brand new studio Gray Matter Interactive Studios in 2001, under the supervision and production of id Software, which was also providing the 3D engine (from Quake III Team Arena), and published by Activision. It was released on PC Windows, Mac OS X, X-Box and PS2.

There was not only a brilliant solo game, where BJ was facing a paranormal SS division planning to awake ancient occult forces, but also, for the first time in the series, a multiplayer team-based game where Allies and Axis were fighting ones against the others. Both parts of the game were very good and therefore had a great success.

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Return to Castle Wolfenstein box (2001)

BJ Blazkowicz in Return to Castle Wolfenstein (2001)


Wolfenstein: Enemy Territory (2003)

Wolfenstein: Enemy Territory (2003)

Wolfenstein: Enemy Territory (2003)

Following the success of RtCW, Activision and id Software started the development of a sequel. But because of many problems during the creation of the solo game, both companies decided to cancel its development, and released the very good work of Splash Damage on the multiplayer part as a free standalone game in 2003.

And it became one of the most successful multiplayer FPS! Based upon the RtCW multiplayer part, this fast-paced action game was greatly improved with new objectives in a 6 maps campaign, and it received many mods and maps from its large community.

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Wolfenstein RPG (2008)

This quite unknown game was developed by Fountainhead Entertainment – which later became id Mobile – under the supervision of id Software, first for Java/BREW phones, and then for iPhone. It was published by Electronic Arts under the brand EA Mobile.

It’s not a FPS, but a turn-based role-playing game – like Doom RPG by the same company, released shortly before – where BJ comes back to the Castle Wolfenstein to stop the plans of the SS paranormal division to create mutants and demons and win the war – a storyline similar to Wolf3D and RtCW’s ones.

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Wolfenstein RPG (2008)

Wolfenstein RPG screenshot (2008)


Wolfenstein (2009)

Wolfenstein box (2009)

BJ Blazkowicz in Wolfenstein (2009)

Wolfenstein was created by Raven Software under the supervision and production of id Software – which also provided an updated Doom 3 / id Tech 3 engine -, and published by Activision in August 2009.

In this game, BJ had to fight against the SS paranormal division which manipulates a terrible energy allowing to access the Black Sun dimension, and called the Veil. He will be sent to a big German city called Isenstadt where the local Resistance of Kreisau Circle will help him to reach his goals, and provide him various quests to fulfill.

Mixing magical powers, some role-playing elements (with the Isenstadt city hub and all its quests), and the return of some famous bosses (like Hans Grösse), this game was meant to be successful.. but it wasn’t, because of a weak gameplay and an out-of-date 3D engine, even it was fun to play. The multiplayer part, based on Wolfenstein: Enemy Territory and created by Endrant, didn’t attracted many people, and servers were quickly shut down.

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Wolfenstein: The New Order (2014)

Wolfenstein: The New Order takes place in an alternative world where the Nazis won the World War II, and dominate the world. In 1960, BJ is back in action and try to launch an impossible counter-offensive in order to give a last chance to the (remaining) Allies…

The game used the id Tech 5 (Rage) 3D engine from id Software. It had been developed by MachineGames (aka ZeniMax Sweden) and published by Bethesda/ZeniMax on PC and consoles (PS3 and PS4, XBox 360 and One) in May 2014. It was critically acclaimed, and very well sold.

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Wolfenstein : The New Order (2014)

BJ Blazkowicz in Wolfenstein: The New Order (2014)


Wolfenstein: The Old Blood (2015)

Wolfenstein : The Old Blood (2015) Wolfenstein: The Old Blood is a prequel to Wolfenstein: The New Order, and puts BJ back to 1946 when he was trying to locate the secret base of General Strasse, aka Deathshead.

The game has been also developed by MachineGames on the id Tech 5 engine, and published by Bethesda/ZeniMax on PC and consoles (PS4 and XBox One only). It was released in May 2015, and also got very good reviews and sales.

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Wolfenstein II: The New Colossus (2017)

Wolfenstein II: The New Colossus is the sequel to Wolfenstein: The New Order, taking place in 1961, where BJ recovers from his injuries after defeating Deathshead. He is escaping from the troops of Frau Engel in a submarine, with the help of Resistants. He will have to infiltrate nazi strongholds in the heart of occupied America, helped by some ancient technologies.

The game is developed by MachineGames on the new id Tech 6 engine, and published by Bethesda/ZeniMax on PC and consoles (PS4 and XBox One). It will be released on October 27, 2017.

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  • Full story
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  • Creators’ biography
Wolfenstein II: The New Colossus (2017)


Wolfenstein movie

Roger Avary Officially announced many years ago, the Wolfenstein movie (based on “Return to Castle Wolfenstein”) was planned to be directed by Roger Avary, story-writer who worked on Inglorious Bastards among others – which is not the worst reference for working on a Wolfenstein movie! The project faced many delays due legal problems of Avary, but recent news confirmed that it’s still planned, and that Avary is still working on it.

This page gathers all the info currently available about this movie.

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