Wolfenstein (2009) – Creators


Credits screen



Raven Software (solo game)

Raven SoftwareCreated in 1990 by Brian and Steve Raffel, the studio is located in Wisconsin (USA), and is a long time partner of id Software. It started by created role-playing games on Amiga and IBM PC before working with id on FPS games using mostly id engines (until recently) since Heretic and Hexen games – which were using Doom engine. Note that the game design of these two latest games was done by John Romero himself when he was still at id.

In 1997, the company was acquired by Activision, and hence many of the founding members left the company to create the Human Head Studios (and create Prey games for 3DRealms and others). In 2000, the studio release Soldier of Forture, a violent and realistic FPS using the Quake II (aka id Tech 2) engine that got good critics and sales. After some action games that took place in X-Men, Star Trek and Star Wars universes, Raven was asked by id to create Quake 4 (using Doom 3 – aka id Tech 4 – engine), which was released in 2005 with positive feedbacks.

id Software asked again Raven to create a sequel to one of its main franchises, Wolfenstein, still using Doom 3 (id Tech 4) engine, and released in 2009. The mitigate reviews and weak sales of the game – despite many qualities – will cause many problems to the studio, which were increased by a similar reception for their next game, Singularity (using Unreal Engine 3). Therefore, Activision asked Raven to fire many of its developers and work on downloadable contents for Call of Duty games. The studio is currently working on a unannounced projects (that might be Singularity 2).

More info: Wikipedia page – Official website – Page about Wolfenstein page on the official site – GiantBomb page – MobyGames page


Endrant Studios (multiplayer game)

Endrant StudiosCreated in 2008 to work on the multiplayer part of Wolfenstein – and to resume the work done by Threewave Software – under the supervision and production of id Software, while the solo part was done by Raven Software (see above), the company from London didn’t survive to the poor reception of the game, and especially of its multiplayer part which hadn’t been player by many people (very far from the success of the multiplayer game of RtCW and the triump of Wolf:ET)…

More infos: GiantBomb page – MobyGames page


Pi Studios

Pi StudiosFounded in 2002 in Texas (USA), the Pi Studios (pour Pure Imagination) worked on many successful franchises like Call of Duty (along with Treyarch), Halo, Rock Band, and helped their developers by working on multiplayer maps or solo missions, porting games to other platforms, or creating their editing tools.

In 2009, Pi worked with Raven and id Software on Wolfenstein. In 2011, the studio closed its doors, and most of its former employees founded the Category 6 Studios.

More info: Wikipedia page – GiantBomb page – MobyGames page


Threewave Software

Threewave SoftwareCreated in 1994 in Vancouver, Canada, the Threewave Software studio made itself known by creating the Capture the Flag (CTF) mod for Quake, from id Software. Then, it worked on development and/or porting of many games on various engines, like Turok, Jedi Knight or the recent Ghostbusters, and with id on Quake 3 and Doom 3, and Raven Software on Soldier of Fortune 2.

In 2003, the studio worked on the console (PS2 and X-Box) version of Return to Castle Wolfenstein by creating exclusive solo content (not available on the original PC release) happening in Egypt along with multiplayer maps. In 2009, the company started to create such maps for Wolfenstein, but they had to stop their collaboration with Raven before the end of development, their work being redone by Endrant afterwards (without much success).

End of 2009, the studio had to fire most of its employees due to lack of work, but it still exists without having any announced project nowadays.

More info: Official website – Page about RtCW on the official site – Wikipedia page GiantBomb page]MobyGames page


id Software (production)

id Softwareid Software, developer and producer of the Wolfenstein series since Wolf3D, restarted the franchise in 2009 by requesting its long-time partner Raven Software to work on a new installment. Ken Cloud supervised the development and was credited as executive producer for id, which also provided the id Tech 4 (Doom 3) engine and technical support to Raven.

See the special page about the studio.


Publishing & Distribution

Activision (publisher & distribution)


Publisher of the Wolfenstein game, the company, founded in 1979, is a video game industry pioneer. Since it merged with Vivendi Games – owner of Blizzard Entertainment -, the Activision Blizzard group is the top publisher in the world.

More info: Official website – Page about Wolfenstein on the official site – Wikipedia page



Steam – Valve Software (software distribution)


Created in 2003 by the Valve studio in order to distribute its own games and their mods, and be independent from its publisher Sierra, the tool Steam had some tough first years because of recurrent technical issues forbidding access to the games, and the fact that it was mandatory to install and launch this tool before being able to play to the Valve games.

But thanks to many improvements and to the distribution of games from other studios since 2005, Steam became a prevalent distribution platform on PC with plenty of games available – from big publishers or small independent companies.

In 2007, games from the Wolfenstein series became to appear on Steam, with updated versions of Wolf3D and SoD using DosBox (in order to be able to launch them on recent Windows systems), and the WolfPack compilation where you can find these two games along with RtCW for less than 15 euros. From 2009 to 2011, the latest Wolfenstein game had been also distributed on that platform.

More info: Wolfenstein series on Steam – WolfPack on Steam – Wikipedia page about Steam



Bill Brown

Bill BrownBill Brown IV, born 1969 in California (USA), is a music composer for movies, television and video games. Graduated in 1991 from the Berklee College of Music, he started his career by working on games like Tom Clancy’s Rainbow Six and Ghost Recon, Clive Barker’s Undying, Lineage II, Command&Conquer : Generals, Tom Hall‘s Anachronox, Enemy Territory : Quake Wars, and most notably on Return to Castle Wolfenstein, Wolfenstein : Enemy Territory, Wolfenstein RPG and Wolfenstein in 2009. He’s also worked on the soundtrack of movies like Ali, or television series like CSI:NY. He received many nominations and awards, like a nomination at BAFTA 2003 for the RtCW score.

More info: Official website – Wikipedia page – IMDB page – GiantBomb page



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