Wolfenstein : The Old Blood – Storyline

Introduction

The year is 1946 and the Nazis are on the brink of winning World War II. In an effort to turn the tide in the allies’ favor, B.J. Blazkowicz must embark on an epic, two-part mission deep within Bavaria…

Part one of Wolfenstein: The Old Blood – Rudi Jäger and the Den of Wolves – pits BJ Blazkowicz against a maniacal prison warden as he breaks into Castle Wolfenstein in an attempt to steal the coordinates to General Deathshead’s compound. In part two – The Dark Secrets of Helga Von Schabbs – our hero’s search for the coordinates leads him to the city of Wulfburg where an obsessed Nazi archaeologist is exhuming mysterious artifacts that threaten to unleash a dark and ancient power.

Story

Part 1: Rudi Jäger and the Den of Wolves

Wolfenstein: The Old Blood takes place in an alternate history in 1946 just prior to the prologue of Wolfenstein: The New Order, with O.S.A. (Office of Secret Actions) agents B.J. Blazkowicz and Richard Wesley (taking up the codename Agent One) on a mission to once again infiltrate Castle Wolfenstein and obtain a top secret folder containing the location of Oberst-Gruppenführer Wilhelm “Deathshead” Strasse from the castle’s commander, Nazi archeologist and Standartenführerin Helga von Schabbs. Entering the castle disguised as SS officers, B.J. and Wesley fail to find the folder and are captured by Helga’s lieutenant, Sturmbannführer Rudi Jäger, a massive and sadistic dog trainer who feeds both captured prisoners to his mechanically augmented canines. While Wesley is dragged away by Rudi for interrogation, B.J. succeeds in escaping the new prison cells and fighting his way through the castle. B.J. eventually locates Wesley strapped to an electric chair used by the Nazis for torture. Before B.J. can rescue Wesley, Rudi activates the chair and electrocutes him to death, similar to how his predecessor (the first Agent One) died in RtCW. Jager then feeds Wesley’s dead body to his prized dog, Greta, and straps B.J. into the chair, electrocuting him as well. B.J. breaks free, injures Rudi, and kills Rudi’s prized albino Greta.

Escaping the castle, B.J. travels to the nearby village of Paderborn and meets up with the local German resistance leader, Ludwig Kessler, as well as Kessler’s assistant Annette, a young Jewish girl whom Kessler is sheltering from the Nazis. Kessler’s tavern is attacked by Nazi forces led by Rudi, wearing an experimental suit of power armor, whom B.J. defeats and kills.

Part 2: The Dark Secrets of Helga Von Schabbs

B.J., Kessler, and Annette then flee via rowboat to the village of Wulfburg, where Helga is conducting an archeological excavation attempting to find a hidden underground vault containing occult knowledge previously possessed by King Otto I.

After meeting up with O.S.A. operative Pippa (codenamed Agent Two), B.J. disguises himself as a waiter and infiltrates the tavern where Helga is staying. Helga sees through B.J.’s disguise and captures him, but B.J. manages to escape during a massive earthquake caused by the Nazis opening the vault. The opening of the vault also releases a gas that causes anyone that dies within the vicinity of Wulfburg to reanimate as hostile, burning, zombies known as “shamblers”. B.J. fights his way through the burning ruins of Wulfburg while fighting through the zombified Nazis and civilians who died in the earthquake. Agent Two is killed by a shambler, and B.J. has to kill her again when she reanimates as one. Attempting to return to Kessler and Annette, B.J. finds the two of them have gone into Wulfburg in an attempt to rescue Annette’s companion, Katrin.

B.J. finds Annette and Kessler separated by a collapsing bridge and stranded on opposite buildings, and the player is given the choice of traveling to Annette’s building or Kessler’s building. The person B.J. travels to will be rescued by him, while the other person will be killed by the shamblers. B.J. then travels to the Nazi excavation in pursuit of Helga, finally encountering her within King Otto’s vault. There he finds the source of the zombie-creating gas, an undead giant known as ‘The Monstrosity,’ a creature created by King Otto’s alchemists as a weapon of war, then sealed away by the king after deciding it was an abomination. Helga is initially successful in using Old High German commands to control the monster, but when she attempts to order it to eat B.J., the monster fatally wounds her instead and. B.J. fights and kills The Monstrosity, then finally obtains the secret folder from a dying Helga. B.J. is extracted from Wulfburg by his friend Fergus, and the two of them embark from RAF Kinloss to assassinate Deathshead and end the war, while B.J. thinks about the nature of monsters and hopes that he can finally rest after this one final mission.

 

 

Sources: Official website, Wikipedia