Wolfenstein: Enemy Territory – Creators


Credit screens

Wolf:ET credits screen - Splash Damage Wolf:ET credits screen - id Software Wolf:ET credits screen - Activision Wolf:ET credits screen - Additional credits Wolf:ET credits screen - Patch 2.60 & ET Pro



Splash Damage

Splash Damage

Created in 2001 by modders who worked on various games, including some from id Software (Quake 3 Fortress), the company built in 2002 a multiplayer map for RtCW for the Games Domain website – inspired by Operation: Market Garden during World War II -, which became one of the most played non-official map of the game. Therefore, id Software hired them to created 3 multiplayer maps for the Game of the Year edition of the game, which were later included in game updates.

Their work was appreciated so much that they were hired in 2003 to create the complete multiplayer part of a new extension for RtCW named Wolfenstein: Enemy Territory while Mad Doc Software was working in the solo part. But due to problems on this latest, Activision and id decided to set Wolf:ET as a free multiplayer-only game, and then a standalone game that wouldn’t require RtCW to be installed before. It became one of the most popular game on the net, and it’s still widely played nowadays. Note that ET is what RtCW should have been, meaning that most of the concepts of ET come from the original design book of RtCW.

Then, the success story continued, and Splash and id worked together on the Doom 3 multiplayer part, before releasing the game Enemy Territory: Quake Wars in 2007, an ET game based on the Quake universe using the Doom 3 (aka id Tech 4) engine with the new MegaTexture technology, and well received by critics. The studio is currently working on Dirty Bombs, a game with a gameplay similar to ET.

More info: Wikipedia page – Official website


id Software (production & technology)

id Software

id is the owner of the Wolfenstein licence. It produced and supervised the development of Return to Castle Wolfenstein in 2001 while providing the id Tech 3 technology (Quake III Team Arena engine) and support. Kevin Cloud is is credited as executive producer of the game for id Software.

See the special page about the studio.


Nerve Software (RtCW multiplayer game)

Nerve SoftwareThe company was founded in 2001 by a ex-id Software employee, Brandon James – who also worked for Rogue Entertainement, like many of his colleagues -, and by Chris Cummings, and was hired by id Software. The company is located in Dallas, Texas, close to id Software, which was helpful for the two companies to work together. After “id” and “gray matter”, “nerve” is another company name related to the human brain…

rtcw-nerve_logo_fxThe multiplayer part was a big success, and critically acclaimed. It was used as a base for Splash Damage to create Wolf:ET, with a similar gameplay (objectif-based Axis vs Allies team deathmatch with classes, etc…) but enhanced.

Subsequently, the company did the porting of RtCW to the X-Box console with exclusive content under the name “RtCW : Tides of War”. In 2009, Nerve also worked on the porting of Wolfenstein 3-D on the X-Box Live Arcade (XBLA) and PlayStation Network, along with Doom 1 and 2 porting on XBLA. And recently, the studio has worked on the game Call of Duty: Black Ops (helping main developers Treyarch, which is made of former GMIS employees…), and their own game based on the James Bond franchise, Quantum of Solace.

More info: Wikipedia page – Official website – GiantBomb page


Mad Doc Software / Rockstar New England (canceled solo part of Wolf:ET)

Mad Doc SoftwareFounded in 1999 near Boston (USA) by an expert in artificial intelligence, the Mad Doc Software studio was hired in 2002 by id Software and Activision to work on the solo part of the Wolfenstein : Enemy Territory, which was first planned to be an extension to Return to Castle Wolfenstein. But because of many problems during that development (due to excessive delays from Mad Doc), it was cancelled, and ET became the successful free standalone multiplayer game we all know.

The studio worked on many other games like Empire Earth, Dungeon Siege, Jane’s Attack Squadron, etc… In 2008, the company was acquired by Rockstar (GTA, etc…) to become Rockstar New England and help other studios for their development – they did the porting of Bully to consoles.

More info: Wikipedia pageOfficial websiteMobyGames pageGiantBomb page



Activision (production & publishing)


Jonathan Moses supervised the production of Wolf:ET for Activision, first as an extension for RtCW, and then as a free standalone multiplayer game, which is quite rare from Activision (as they certainly didn’t recover the money they spent for the development and promotion of that game) – it never happened again with other games.

The company was founded in 1979, and is a pioneer of the video games industry. Since it merged with Vivendi Games – which also owned Blizzard Entertainment -, the Activision Blizzard group is the top publisher in the world.

More info: Official website – Wikipedia page



Bill Brown

Bill BrownBill Brown IV, born 1969 in California (USA), is a music composer for movies, television and video games. Graduated in 1991 from the Berklee College of Music, he started his career by working on games like Tom Clancy’s Rainbow Six and Ghost Recon, Clive Barker’s Undying, Lineage II, Command&Conquer : Generals, Tom Hall‘s Anachronox, Enemy Territory : Quake Wars, and most notably on Return to Castle Wolfenstein, Wolfenstein : Enemy Territory, Wolfenstein RPG and Wolfenstein in 2009. He’s also worked on the soundtrack of movies like Ali, or television series like CSI:NY. He received many nominations and awards, like a nomination at BAFTA 2003 for the RtCW score.

More info: Official website – Wikipedia page – IMDB page – GiantBomb page




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