Wolfenstein 3-D is 25!

The first episode of the shareware version of Wolf3D was released on the 5th of May, 1992, by id Software and Apogee on BBS servers. For the 25 years anniversary of this game, you can read a complete retrospective on the Apogee / 3DRealms website, but also on the blog of Joe Siegler, one of the member of the support staff of Apogee back then, and an interview of Tom Hall – game designer at id Sofware on the game – on Gamasutra. Shacknews has also posted a list of some of the best mods of the game. And you can read the complete story of the game and id Software on the encyclopedia of this site.

25 years of id Software!

John Romero has celebrated Monday on his facebook page the 25th anniversary of the founding of id Software.

HAPPY 25TH BIRTHDAY id Software! It’s incredible to think that the little 4-person company we founded has grown into a 100+ person studio, and even more amazing that the studio is still working on our 22-year old franchise – still bringing the high-tech and fast action we started with. Thank you, everyone at id, for carrying the torch.

To celebrate, let’s all listen to one of the most prolific and talented metal guitarists in history, Buckethead.

https://www.youtube.com/watch?v=XFrMdQMIqBs

Some of his colleague from that era also added some comments to his post, like Tom Hall:

What a long, strange, awesome trip it’s been. 🙂

And Scott Miller, from their publisher Apogee, who argued about the exact founding date of the studio:

My paperwork in my files shows that I made an agreement with Id in 1990, which would be 26 years ago!

… with John Romero answering:

We’re going by the official DAY 1, full-time, all-day, id Software. Not the sneaking-around, clandestine, Keen-making, IFD-turned-id that we remember. See, this first letter even says so… (picture from the letter)

… and Scott:

True, but Commander Keen was released in Dec 1990, as an “Id Software” game. So that would seem to make it official. But, there are numerous ways to pick the official date, like the actual date the company was legally filed.

If you want to learn more about this epic era, you can read the page explaining the story of the studio on this site, or read the book “Master of Doom”.

Here is a gallery of pictures of that period:

 

Note that this happens two weeks after John released his first map for the original Doom game after 21 years – as an warmup for his new FPS to come!

3D Realms (Apogee) is back with the 3D Realms Anthology

Since the problems the company had following the chaotic development of Duke Nukem Forever (then transferred by its publisher Take Two to Gearbox Software) and its acquisition by Interceptor Entertainment in March 2014, there was no real news about 3D Realms. But the company recently adopted a new design for its logo and its website, and has announced the release of a new downloadable pack containing 32 old games of its golden age: Wolfenstein 3D, Duke Nukem 1, 2, 3D and Manhattan Project, Shadow Warrior, Commander Keen, Terminal Velocity, Raptor: Call of the Shadows, Rise of the Triad, Crystal Caves, Secret Agent, Black Stone, and many others! (but not Max Payne, Prey, or even Doom) All these games are compatible with the most recent Windows systems.

In this pack, you can also find a remastered sountrack for 9 of these games, including Duke Nukem 2 or Shadow Warrior. You can buy it on the 3D Realms website for $39,99 (= 32 euros).

Note that the post announcing the release of this pack has also a very interesting article about the history of 3D Realms: how it was founded by Scott Miller and George Broussard in 1987, how it revolutionized the industry with its shareware model, and how it created plenty of legendary games before collapsing in 2000’s.