Bethesda marketing VP confirms Wolfenstein III development

Pete Hines – Bethesda’s vice president of PR and marketing – has confirmed in an interview to Metro GameCentral that MachineGames will work on the development of Wolfenstein III after the release of the upcoming Wolfenstein: Youngblood.

He also said that Wolfenstein II : The New Colossus got very good sales numbers, but they could have been better if the game had been released at a different time. However, they’re very happy of that game, and want to continue working on this series.

Wolfenstein II: The New Colossus released on Nintendo Switch

The game Wolfenstein II: The New Colossus has been released last Friday on Nintendo Switch handheld console, with a porting done by the Panic Button studio – which also ported Doom on this platform.

The game received very good critics, even on a console with far less performances than high-end PCs and latest HD consoles. The graphics are sometimes blurry and hard to distinguish, but the framerate is quite stable – except during some combat and cutscenes -, and the game good to be played on Switch, even if it’s far better on PC or consoles.

Its score on MetaCritic is 81% – it was 86% on PC, 87% on PS4 and 88% on XBox One. You can read reviews of the game at GameSpot, Nintendo Life, PocketGamer UK, Polygon and Destructoid.

Here is the in-depth technical analysis of the game by Digital Foundry:

And the video test of GameXPlain:

Wolfenstein 2 design post-mortem

In the Digital Dragons conference in Poland in May, Andreas Öjerfors, senior game designer of Wolfenstein 2 at MachineGames, gave a talk about the challenges they got during the development of the game, and what might be the third installment of their Wolfenstein trilogy, as reported by EuroGamer.

He admitted some mistakes with some elements of the gameplay, like a weak stealth mode where enemies could detect you too easily and quickly, thus breaking this mode and making you fight in gun blazes. It was due to a limited bunch of people who believed in this mode, and who could design it properly. Or having a machinegun like the Sturmgewehr that could become too powerful with upgrades, thus making other weapons less interesting to use. The Laserhund – a robotic dog with last – was also a problem, as it was too fast and very frustrating for players.

The communication about some gameplay elements was also not good, like knowing for the player the weak points of each type of enemy. They know it is very hard to transmit information to the players without giving them the feeling they’re forced to do things.

He also spoke about some errors in the first game, Wolfenstein: The New Order, like the fight against the giant London Monitor, that both the studio and the players didn’t like, as it was really annoying. That’s why they didn’t added such huge bosses in the second game.

And about a possible Wolfenstein 3 – as MachineGames always wanted to do a trilogy with these games -, Öjerfors didn’t talk a lot, except that we might hear stuffs about it in two years, and that he would like to give more freedom to the players, who could be able to choose where they go and what they do. They would like to play with the FPS format – maybe I guess with a more open-world format like the Wolfenstein game of Raven Software attempted to do in 2009. These experiments and this game could definitely become reality in the near future, as he says they have the full support and freedom from Bethesda to do so.

Wolfenstein: Cyberpilot VR also announced at E3

Bethesda has also announced during the E3 the upcoming release of another new Wolfenstein game called Wolfenstein: Cyberpilot VR.

Bethesda described the game as follows:

The Resistance has upped its tech game in the two decades since the events of Wolfenstein II: The New Colossus. Wolfenstein: Cyberpilot drops you into the role of a resistance hacker on a mission to tear apart the Nazi forces in Paris using their own machines. Take control of a fire-breathing Panzerhund and more as you fight Nazis in the City of Love in order to aid the French resistance. Wolfenstein: Cyberpilot will be available as a standalone VR game in 2019. Saddle up, Cyberpilot. You’re one of us now.

This game also appeared on Amazon at 20$, with some screenshots and a description:

Wolfenstein: Cyberpilot brings virtual reality to the revolution against the Nazis.

Paris. 1980. You’re the best hacker in town. Your mission: aid the French resistance by taking control of powerful Nazi war machines. Ram, gun down, and burn your way through the City of Love, leaving dead Nazis in your wake. Saddle up, Cyberpilot, you’re one of us now.

Amazon Germany even had a video of the game in action, in German:

This description is important, because it would connect this game to the storyline of Wolfenstein: Youngblood, where BJ’s daughters will fight the nazis at the same time. 

Here are some screenshots of the game, coming from Amazon:

 

Update:

Here is finally the trailer in English:

 

Wolfenstein: Youngblood officially announced!

During its conference at E3, Bethesda officially announced the new standalone game based on Wolfenstein 2, called Wolfenstein: Youngblood, that will be released in 2019.

This game from MachineGames will take place in 1980 in Paris, with the 2 twin daughters of BJ Blazkowicz as heroes of a game that you can play either alone or in coop. As seen in the trailer, the blond one seems to be the melee combat expert, while the brown-haired one seems to be a long-range fighter, and both wear the super suit created by Caroline Becker.

 

Launch trailer of Wolfenstein II on Nintendo Switch

Bethesda has posted the launch trailer of Wolfenstein II for the Nintendo Switch console. The game will be released on June 29:

Note that the game will require an extra download in order to be played, as it is not fully stored on the small Switch cartridges of only 32 Gb – as the game requires more than 40Gb of space.

First gameplay video of Wolfenstein II on Nintendo Switch

During the PAX East conference in Boston, USA, Bethesda and Panic Button studios showcased the Nintendo Switch version of Wolfenstein II, as shown in this video of GameXPlain:

The gameplay and the rendering look great, and the amazing work of Panic Button on Doom can give us some really high hopes about the quality of this version. They had to reduce the resolution and cap the game to 30 FPS, but it is still very impressive for this handheld console.

Note that the game will use the same Motion Aiming system than in Doom, using the gyroscope of the console, as confirmed by Bethesda:

The third DLC of Wolfenstein 2 is available

The third and last DLC of Wolfenstein 2, named “The Deeds of Captain Wilkins”, is now available, as announced by Bethesda:

Your mission to liberate America from the Nazis has only just begun. Continue the fight in The Deeds of Captain Wilkins, the third in a series of three DLC packs available as part of the Wolfenstein® II: The Freedom Chronicles.

Gun down Nazi enemies as US Army Captain Gerald Wilkins! On the run since the Nazi war machine leveled Manhattan with an atom bomb, Wilkins returns home to reunite with an old comrade and dismantle the deadliest weapon ever made: the Sun Gun. Grab your guns and deploy the Battlewalker to gain tactical advantage as you infiltrate Alaska’s Nazi-fortified Kodiak Island and crush Operation Black Sun.