Happy Birthday Wolf3D!

26 years ago, id Software released a game that would change the History of video games: Wolfenstein 3-D!

Some of the game developers like John Romero and Tom Hall, and other fans of the game, posted some tweets about it:

Happy birthday Wolfie!

Wolf3D on Polish news TV!

As found by AllGamesDelta and on reddit, a technician from a Polish news TV started to play Wolfenstein 3-D during a political debate, without knowing it was broadcasted on the screen of the TV show!

You can see the surprised look of the host when she saw that!

Benchmarks of Wolfenstein II

Digital Foundry has done an in-depth analysis of the performances of the game on the latest PS4 Pro and the XBox One X consoles.

And it seems the console from Microsoft is the winner of their benchmarks in 4K, with an exceptional rendering quality, as explained in this video:

On PC, Tom’s Hardware France did a benchmark of the game on 12 different graphic cards from ATi and nvidia, with the latest drivers. Their conclusion: the game has very good performances, but you really need a recent hardware in order to get a very high quality of rendering. The id Tech 6 engine is very stable and well optimized, especially with several cores of CPU.

Wolfenstein 3-D in Wolfenstein II

Like in Wolfenstein: The New Order, you’ll be able to play the classic game Wolfenstein 3-D via an arcade game inside Wolfenstein II. You can see the game inside the game in action in this twitch video.

As you can see, there are some changes in the nazi imagery, replaced by pictures from BJ and the resistance!

Interview of Bobby Prince

The composer of music of Wolfenstein 3-D, SoD, Doom, Duke Nukem 3-D and other early id Software and Apogee/3DRealms games recently gave an interview to the Cyber Den site.

A very interesting insight to this composing job in the 90s that Bobby regularly explains in his blog, as he’s been retired from the industry for more than once decade.

Wolfenstein 3-D is 25!

The first episode of the shareware version of Wolf3D was released on the 5th of May, 1992, by id Software and Apogee on BBS servers. For the 25 years anniversary of this game, you can read a complete retrospective on the Apogee / 3DRealms website, but also on the blog of Joe Siegler, one of the member of the support staff of Apogee back then, and an interview of Tom Hall – game designer at id Sofware on the game – on Gamasutra. Shacknews has also posted a list of some of the best mods of the game. And you can read the complete story of the game and id Software on the encyclopedia of this site.

Interview of John Romero and Kevin Cloud by noclip

noclip did an extensive interview of John Romero about his career and his new home in Ireland. Subscribers to the patreon of noclip can also watch a very interesting tour of the huge collections of old games and pieces of software history that John gathered or created across time.

noclip did also an interview of the last of the founder members of id Software still in the company, Kevin Cloud, about his career and the new Doom game.

You can also watch other videos about Doom with extended interviews of the development team.

 

Wolf3D on GameBoy Color!

Wolfenstein 3-D and Doom are regularly subject to porting on various exotic platforms as a technical challenge, like Doom on calculators, printers or even on the Touch Bar of the new MacBook Pro!

But this time, it’s Wolf3D that has been ported on a platform that has never been intended to make it run: the GameBoy Color! Wolf3D had already been published on the GameBoy Advance (GBA) a long time ago, but never on the older handheld console.

And as you can see, the result is very good!

But as the hardware of the console was far too slow to make it run, a modder called Anders Granlund got the idea to add an ARM processor to the cartridge itself in order to handle the graphic processing. You can read more technical details about this amazing job on his site.

3 records for id Software

During the Gamescom in August, id Software was awarded by the Guinness Book for 3 particular records:

  • longest-running FPS developer
  • longest-running FPS series (Wolfenstein)
  • longest-running eSports tournament (QuakeCon)

Obviously, no other company could win these records, as id Software created the FPS genre back in the 90s, as explained in the video below:

Unfortunately, during the Gamescom or the QuakeCon just before, no new information was given about a new Wolfenstein game.

Life after “Master of Doom”

The author of the great book “Master of Doom”, David Kushner, about the life and career of John Romero and John Carmack from the late seventies to the beginning of the 2000s, has posted a new article about these two legendary developers, and their life after the era of the book, until now.

From the ashes of Ion Storm to the recent campaign of Romero on kickstarter for BLACKROOM, and the departure of Carmack from id Sofware to become the CTO of Oculus and create new VR headsets, you can discover how they managed to continue their career after creating some of the most important games in the industry.