Rumor: A new Wolfenstein game under development at MachineGames

The Polish actress Alicja Bachleda-Curuś, who played and voiced Anya in Wolfenstein: The New Order, spoke about her work on the Wolfenstein games to a Polish TV, and revealed by mistake that she was working on a sequel of the game for MachineGames studio:

I’m working on a video game, first part of which I have already made. Now we’re making a second one, which will take two more years.

I played this game [Wolf3D] as a child. I was very happy when I got to the point where I could shoot Hitler.

So we can expect a new Wolfenstein game in 2017, still developed by MachineGames and published by Bethesda. In many interviews over the last year, MachineGames told that they would be very pleased to work on a new Wolfenstein game, and that they already had many ideas about it. With the success of their work on the Wolfenstein games with Bethesda, it would have been very strange if they wouldn’t have been authorized to do it!

Note that it seems to be a curse for MachineGames: in 2013, an ADR Engineer put on his CV that he was working on a new Wolfenstein game… 3 months before the official announcement of Wolfenstein: The New Order!

John Romero talks about Doom levels and development

John Romero has recently been the guest of the “Devs Play” video series, where some famous developers talk about their best games while playing at them. Here, John is not playing Wolfenstein 3-D but its next game, Doom, while talking to JP LeBreton, who worked on Bioshock and other games.

Polygon described this series of video as “pornography for game designers”, as John give very insightful and precious advice on the level design of such an iconic game, and what were the rules he had while creating all these levels (for instance, start the mid-game levels, and do the first and last levels at the end, because they are very important and require that you’re very trained and inspired before creating them).

 

If you want to know more about the development of Doom, you should watch the great presentation John and Tom Hall did at GDC 2011 too. There is also a great article from Gamasutra called “Monsters from the Id: The Making of Doom”, this interview with Develop about FPS, and obviously a book called “Masters of Doom” – going from the early 80’s to the beginning of 2000’s, Wolf3D included.

The Internet Archive extends to old DOS games… including Wolf3D!

The Internet Archive has collected for a very long time the pages from many websites that have disappeared from the Internet since many years. Recently, they’ve extended their collection to the old DOS PC games from the 90’s era, including Wolfenstein 3-D! You can now download the shareware version from that address, knowing that you’ll still need the DOSBox to make it work properly on modern computers.

Merry Christmas and Happy New Year! (updated)

I would like to wish you a merry Christmas and, in advance, a happy new year!

2014 has been a great year for all the Wolfenstein fans, with the release of a new game, Wolfenstein: The New Order, which got a great success and many very positive reviews. The game is regularly added in lists of the best games of the year, like on PC Games N, God Is A Geek, Game Informer, The Sixth Axis, Slant Magazine, and Stuff, even winning some awards like on Rock, Paper, Shotgun, where it has been selected as the best FPS of the year! It was also nominated for the Best Shooter and Best Narrative categories at the last Game Awards, and for the “Best Storytelling” category at the Golden Joysticks awards.

Update: Polygon has just chosen Wolfenstein: The New Order as one of their Games of the Year, with great comments:

It helps that The New Order’s old-school influences find a positive middle ground with modern design sensibilities, and it so rarely seems to run out of things to say or do. It’s a fun, often bombastic action game. The veteran developers at Machine Games have made many of those in their long careers, but this is arguably the best, the one that feels the least like a support mechanism for storytelling.

Update 2: The french website NoFrag – dedicated to FPS – made a poll about the best games of the year, and Wolfenstein: The New Order was chosen as the best sequel game, with this comment:

Congratulations to Bethesda, who succeeded to resurrect the Wolfenstein licence. Indeed, there was no multiplayer part, but the solo one was very nice. We didn’t believe in it, so the surprise was even better.

Update 3: The game has been chosen as “2014’s Dark Horse” by HardcoreGamer, and “Best FPS in 2014” by the French website GamAlive!

 

This is also a great Christmas for some legendary Wolfenstein developers like John Romero, who received a wonderful present from his wife, Brenda Romero: a great Doom sculpture!

romero17-2014-xmas

This object has been created by an artist called Jason Hite, and sold to the Romero’s. Polygon has written a post about it, and the artist added an entry in his blog about this work.

 

Interview of Tom Hall by Matt Barton

4 years after having interviewed John Romero about his career in his Matt Chat series of youtube videos, Matt Barton got the opportunity to interview Tom Hall, of the founders of id Sofware and creators of Wolfenstein 3-D, along with Commander Keen, Doom, Rise of the Triad, Anachronox, and many other games from the early 80’s (on Apple II) up to now. As usual, these interviews are very interesting, and you’ll learn plenty of things about him and the development of some iconic games.

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Raycasting explained – The technique behind the Wolf3D engine

If you’ve always wanted to know how the 3D engine of Wolfenstein 3-D was working, this new tutorial from Lode Vandevenne will be the answer. It explains in details how to create an engine based on the old technique of Raycasting (not to get mixed up with “Raytracing”, which is an advanced modern technique for 3D rendering), which is the base of the 3D engines from the beginning of the 90s, Wolfenstein 3D included.

Based on the position of the player in the horizontal plane, and a map built from a grid either filled with a square wall, or nothing, you’ll be able to rebuild such an engine, and feel like John Carmack for a moment!

 

50% discount on Wolfenstein: The New Order on Steam during QuakeCon

During the QuakeCon that happens from July 17 to 20 in Dallas, USA, Wolfenstein: The New Order has a discount of 50% on Steam, thus being priced at 25 euros (instead of 50 euros). The whole Bethesda catalog is also sold with large discounts, including the Wolf Pack including Return to Castle Wolfenstein, Wolfenstein 3-D and Spear of Destiny costing 75% less at a price of 3.74 euros (instead of 15 euros).

You can also find all the Doom games from id Software, including Doom 3: BFG Edition, the remastered HD edition of Doom 3, at 7.50 euros, Dishonored at 11.24 euros, The Elder Scrolls V: Skyrim at 11.24 euros too, and The Elder Scrolls Online at 27.5 euros. Definitely worth it!

But Steam is not the only platform to celebrate the QuakeCon with discounts. The XBox One version of Wolfenstein: The New Order is also sold at reduced price of 40 euros (instead of 60 euros), including on Amazon. You can also find Quake Arena Arcade, Doom 1 and 2, and Wolfenstein 3-D on XBox 360 at 2.50 euros during the whole week-end! Visit our Amazon store to get your games at a reduced price!

RtCW, Wolf3D and SOD at reduced price on Steam

During the whole 4th of May, the game Return to Castle Wolfenstein is sold at a very low price on Steam: 2.49 euros (instead of 9.99 euros). The “WolfPack”, including RtCW but also Wolfenstein 3-D and Spear of Destiny, is sold at 3.74 euros (instead of 14.99 euros).

A very good occasion to play to these fantastic classic games two week before the release of Wolfenstein: The New Order on May, 20!

New book: “The Art of Wolfenstein: The New Order”

Bethesda and Dark Horse Comics have announced the upcoming release of a new hardcover art book about Wolfenstein: The New Order. “The Art of Wolfenstein: The New Order” will retail for $39.99, and will feature commentaries of developers, high-resolution game concepts and artworks, characters designs, etc…, in more than 200 pages. You can preorder the book in the shop of the site.

And in order to celebrate the release of this book, Bethesda has published some extracts from it:

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