Wolfenstein: Enemy Territory soundboard

If – like me – you have spent plenty of hours playing Wolfenstein: Enemy Territory more than 10 years ago (yes, already…), this website will certainly bring you some good old memories about the game. Via a menu similar to the Wolf:ET one, it gives you access to all the sounds of the game through a soundboard where you can click on some buttons to hear all the shouts and sound effects as they were in that legendary game. Wunderbar!

Last Wolfenstein: Enemy Territory tournaments

After the closing of Wolf:ET tournaments at Electronic Sports League, and the end of ClanBase, a chapter of Wolfenstein: Enemy Territory history is closed, after 11 years of good work. Splash Damage – the developers of the game – celebrated that moment in a post on their official blog, showing the video of the very last ClanBase’s ET EuroCup final:


Watch live video from TosspoT on TwitchTV

 

Splash Damage, after the mean critical reception of their last game – Brink – which however did very good sales (more than 2.5 millions copies sold, with more than $140 millions dollars of revenuesfor the company), and the success of Batman: Arkham Origins, from which they created the multiplayer part, works currently on their new free-to-play FPS called Extraction (previously known as Dirty Bomb), planned for this year.

Note that the company from London has recently moved to new offices, after having lived in 4 buildings previously. In a post on their blog, they remind about all these places, and all the memories that happened there, including the development of Wolfenstein: Enemy Territory in the Ironstone House, above a pub where they designed many maps for RtCW and ET, according to them.

The offices of Splash Damage in 2003
The offices of Splash Damage in 2003
The offices of Splash Damage in 2014
The offices of Splash Damage in 2014 (concept)

 

 

Happy 10th Birthday, Wolfenstein: Enemy Territory!

Wolfenstein: Enemy Territory was released exactly 10 years ago. ET was a free multiplayer game that quickly became a big success on the net, gathering a huge and loyal community of players. Their creator, Splash Damage, posted today an entry on their blog in order to celebrate this birthday, with some pictures of the development of the game.

First planned to be a solo and multiplayer expansion pack for Return to Castle Wolfenstein (2001), Wolf:ET was based on the excellent multiplayer mode of RtCW, created by Nerve Software, and improved by Splash Damage for that extension. But when the development of the solo part (being developed by Mad Doc Software) was canceled by Activision and id Software, they were facing a big problem: what to do with the excellent work of Splash Damage? They took an original – and very courageous – decision: distribute it freely and in standalone mode! At the end, the success that the multiplayer part of RtCW got was greatly increased for Wolf:ET, and it was not a coincidence.

Wolf:ET was proposing a gameplay where teams with various classes were fighting one against the other: a soldier, a medic, a lieutenant, a engineer and a covert ops. A team was attacking (usually the Allies) and the other one was defending (often the Axis). The attackers had to fulfill some objectives to defeat their enemies, while the defenders had to stop them doing that, and last as much as possible – during the period of the game – and block the attackers of doing at least their last objective. At the beginning, the game had two campaigns with 3 maps each, but the community quickly grew, and many mods and maps appeared for ET.

Its fast-paced game and its very nice and well-balanced maps (Fuel Dump, Rail Gun, Würzburg Radar, Siwa Oasis, Seawall Battery and Gold Rush) made of Wolf:ET a classic of team-based multiplayer FPS. Following the success of Wolf:ET, Splash Damage then released the very good Enemy Territory: Quake Wars (based on the futurist universe of Quake), Brink (with a similar gameplay), and soon Dirty Bombs (planned for 2013). More info on the Wolf:ET creators page and on the game encyclopedia.