The BJ actor speaks about the next Wolfenstein

In an interview to the Two Left Sticks website about the next Call of Duty: Infinite Warfare, where he’s not only a voice actor, but also one of the writers of the game, Brian Bloom, who also impersonated BJ Blazkowicz in Wolfenstein: The New Order and The Old Blood – and also the killer in the A-Team movie in 2010 -, spoke about his work on the BJ character in a possible sequel of the games:

I’ll be safe with this answer. If you look at Bethesda’s E3 2016 lineup there was a title hinted at in a cool way. It sparked a bit of wildfire. That subtle, very simple DOS language, going through the titles. Perhaps we’re working on that as we speak.

About the fate of BJ after The New Order, and what he would like to do with this character:

Whoever B.J. Blaskowicz was, in the content we have so far, he’s the articulation of a promise not kept; a country that surrendered while he was in a coma. He’s fighting a war on his own with a very small group of people, completely outgunned and out-manned. A world taken over by scourge of racism, nazism, and fascism. Anya and their relationship in many ways is B.J. attempting to give redemption to the dream lost. Those ideals that he has that might be idealistic – marriage, children, living in a free world. It’s all part of who he is. Putting my own feelings aside, and giving the audience all room to have their own feelings about this. I think we can agree that his core convictions are related to that kind of loyalty.

Brian won’t tell anything more as he doesn’t want to violate any NDA. He seems very much involved in the games and characters he’s working on. It seems to confirm the development of the next Wolfenstein game, some months after the revelation from the actress playing Anya. Wait&see!

Humble Bundle: Bethesda Weekend Sale

During the whole weekend (until Monday at midnight), the Humble Store sells a special bundle with plenty of Bethesda games with great discounts. You can find Wolfenstein: The Old Blood with a 40% discount at $11.99 and Wolfenstein: The New Order with a 66% discount at $20.39, but also Return to Castle Wolfenstein and Wolfenstein 3-D + Spear of Destiny with a 66% discount too at respectively $3.39 and $1.69. There are also plenty of other fantastic games and DLC from id Software (Quake, Doom, Rage) and Bethesda (The Elder Scrolls, Dishonored, Fallout, Brink, The Evil Within, …).

And if you buy one of these games via the Humble Store, 10% of your purchase will support a charity, so it’s definitely worth it!

Play the next Doom alpha thanks to Wolfenstein: The New Order

If you bought Wolfenstein: The New Order before the 26th of May 2014, you can subscribe to the internal alpha test of the multiplayer part of the upcoming Doom game, as explained in the picture below:


The selection of players will be very limited for the alpha test, but not for the beta, which will be more widely opened to all those who bought Wolfenstein: The New Order. With this test, id Software and Bethesda will verify that the servers and the game can handle a massive load of players without any technical issues – which might not be the case, as we’re still in alpha stage!

The official site of Doom indicates that the test will be done on the industrial-themed map “Heatwave” in a 6 vs 6 team deathmatch, where one player might be turned into the Revenant demon and chase other players, who will fight him using 6 weapons – including the powerful Gauss Cannon – and 2 equipment items (see the full list on the official site).

We can definitely assume that such multiplayer games will be great when we see some footage from the solo game!


Rumor: A new Wolfenstein game under development at MachineGames

The Polish actress Alicja Bachleda-Curuś, who played and voiced Anya in Wolfenstein: The New Order, spoke about her work on the Wolfenstein games to a Polish TV, and revealed by mistake that she was working on a sequel of the game for MachineGames studio:

I’m working on a video game, first part of which I have already made. Now we’re making a second one, which will take two more years.

I played this game [Wolf3D] as a child. I was very happy when I got to the point where I could shoot Hitler.

So we can expect a new Wolfenstein game in 2017, still developed by MachineGames and published by Bethesda. In many interviews over the last year, MachineGames told that they would be very pleased to work on a new Wolfenstein game, and that they already had many ideas about it. With the success of their work on the Wolfenstein games with Bethesda, it would have been very strange if they wouldn’t have been authorized to do it!

Note that it seems to be a curse for MachineGames: in 2013, an ADR Engineer put on his CV that he was working on a new Wolfenstein game… 3 months before the official announcement of Wolfenstein: The New Order!

Interview of the music composer of Wolfenstein: The New Order and The Old Blood

Mick Gordon has been recently interviewed by the polish website GameMusic about his work on the music of Wolfenstein: The New Order – and not about The Old Blood curiously…

A great interview where he explains how free and inspired he was for the game, praising the work of MachineGames and the good idea of having special “Nazi sixties” hits from the fictional Neumond Classics publisher.

Wolfenstein: The New Order is the Best Nordic Game!

The Nordic Game Awards were distributed this week during the Nordic Game Conference in Malmö, Sweden, celebrating the video game industry in Scandinavia. And Wolfenstein: The New Order, developed by the Swedish studio MachineGames (aka ZeniMax Sweden), simply won the Best Nordic Game award, facing off competition from Press Play’s Max: The Curse of Brotherhood, Krillbite’s Among the Sleep and Sarepta’s Shadow Puppeteer! Congratulations to them!

Wolfenstein: The New Order – Post-mortem interview of Jens Matthies for Metro

The creative director of Wolfenstein: The New Order for MachineGames, Jens Matthies, did recently a post-mortem interview with the English newspaper Metro – which consider the game as their favorite FPS of the year -, where he came back on the development and the release of the game in June 2014. Here are some extracts from it:

  • They’re very happy with the game they shipped, because they could do what they wanted with it. They didn’t cut anything because of a lack of time, everything was there as expected. It’s the first game they’re finishing with such a feeling.
  • They’re also happy with the reception of the game by the players, who mostly loved the game. But they’re also surprised by the span between review scores, between 60 and 95 percent. They consider that the Metacritic score should be around 90 percent, which makes them happy too.
  • Some of the worst reviews of the game are Swedish… which is the country where the developers live in!
  • They discuss about the first level, which is considered as weak by Metro but not by MachineGames. It’s a tutorial level, which could explain why it’s hard to make it fun and interesting to play.
  • Both Metro and Jens are very happy with the shooting gameplay, which is a good mix between stealth and action sequences.
  • Metro noticed that the game passed the Bechdel test, checking if two females characters in a fiction talk to each other about anything other than a man.
  • The developers have added the reference to the Da’at Yichud Jewish technology in order to have some Indiana Jones kinds of moments of discovery, some mystery.
  • They also discuss about dogma’s, and how it’s depicted in the game with BJ’s speech, and Nazis going too far with extremist dogma’s. It was hard for MachineGames to show how evil were the Nazis without becoming a caricature, or boring. The representation of the concentration camp in the game was very sensitive for them too.
  • Metro finds the Moon level fantastic, but without enough gameplay outside buildings. But MachineGames hadn’t been able to create a gameplay that was interesting enough for that part, so they decided to focus on the inside parts.
  • Developers of MachineGames don’t want to do any other kind of game than first person games in the future, with more and more open levels with various paths and secondary missions.
  • They want to do a sequel for Wolfenstein: The New Order, but nothing has been decided yet. Anyway, they’re very happy with the selling of the game.
  • They would also love to make a Quake sequel, but this game should have a multiplayer part, which is not their thing. They would have to team up with another studio for that.
  • They have plenty of game concepts for Wolfenstein, and some of them could be used for a sequel.
  • They’re very independent, even with Bethesda behind them. They have a lot of freedom, and they consider that the labour concentration camp of Wolfenstein wouldn’t have been accepted by any other publisher.